Fire Emblem Is Nintendo’s First Mobile RPG To Surpass $1 Billion in Revenue Globally

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  • Post last modified:July 9, 2022
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Since Fire Emblem Heroes launched on February 2, 2017, the game has surpassed $1 billion in lifetime global player spending, according to Sensor Tower Store Intelligence data.

The mobile RPG is the first Nintendo mobile game to reach this milestone, and it currently accounts for 54.5 percent of Nintendo’s total mobile game revenue.

Although Nintendo has released other mobile games, the most recent being Mario Kart Tour and Animal Crossing: Pocket Camp, they have only reached $282 million in revenue, which is only a quarter of Fire Emblem Heroes revenue.

Currently, Fire Emblem Heroes ranks fourth in downloads, with up to 17.8 million installations. Super Mario Run ranks first, with 310.7 million downloads, followed by Mario Kart Tour in second with 227.2 downloads, and Animal Crossing: Pocket Camp with 65.4 million downloads.

Q1 2022

As of Q1 2022, Fire Emblem Heroes remains Nintendo’s top revenue-generating mobile game.

It has accumulated more than $29 million from global player spending, making up 50.7 percent of Nintendo’s total mobile game revenue.

Despite only getting 121,000 downloads during this quarter, which makes up less than 1 percent of Nintendo’s mobile game installations, Fire Emblem Heroes still ranked eighteenth in revenue-generating worldwide, beating out titles such as Mobile Legends: Adventure and Pokemon Masters EX.

Global Markets

Japan is Fire Emblem Heroes’ most lucrative market, generating $540.6 million in revenue.

The United States places second, making up 32.4 percent of worldwide revenue, followed by Canada with 3.2 percent.

Japan also ranks first for the number of downloads, with 8.4 million downloads to date, making up 47 percent of total downloads worldwide.

The United States places second again, making up to 26 percent of worldwide downloads.

The App Store and Google Play share the number of downloads evenly, but Google Play accounts for the majority of global revenue, with $583.7 million in revenue. The App Store accounts for $417.3 million of player spending.

Jack Roque

Having been a gamer his entire life, Jack plays a wide range of desktop, console, and mobile games. He covers everything from guides and tier lists on popular games to general gaming guides and lists here on

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