Old School RuneScape (OSRS) – How to Get to Ape Atoll

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Ape Atoll is one of the most infamous places to visit in Old School RuneScape. Being the center location for both the “Monkey Madness I” and “Monkey Madness II” quests, it is filled with all sorts of dangers and rewards for those willing to make the trek here.

But did you know that getting here actually isn’t that difficult at all? In fact, there are ways where you can teleport directly to Ape Atoll without having to take the more common route.

Recommended Read: How to Open Armour Sets in Old School RuneScape

In this guide, I am going to show you multiple ways of reaching Ape Atoll in OSRS.

You can reach Ape Atoll in Old School RuneScape by speaking to Daero in the Grand Tree, who will take you to Waydar, who can then take you to Lumdo to visit Ape Atoll. A Fairy Ring, code CLR, can take you to Ape Atoll. Alternatively, there are two Teleport spells that can take you: Ape Atoll Teleport at 64 Magic and Ape Atoll Dungeon Teleport (on the Arceuus spellbook) at 90 Magic.


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How Can You Get to Ape Atoll in OSRS?

There are multiple avenues to reaching Ape Atoll in Old School RuneScape.

Whether it be through gnome gliders or teleports, reaching Ape Atoll is simple once you know the fast routes available to you.

Using The Gnome Gliders

Players who remember the “Monkey Madness” quest lines may remember Daero on the 2nd Floor of the Grand Tree.

Once you speak to him, he will be able to take you to Waydar in an undisclosed location.

Waydar will then be able to take you to Lumdo on Crash Island. Finally, Lumdo will be able to take you to Ape Atoll.

Alternatively, players who have completed the “Monkey Madness II” quest will only need to speak to take a glider from the Grand Tree to go directly to Ape Atoll.

Using Fairy Rings

Those who have at least partially completed the “Fairytale II – Cure a Queen” quest will have access to Fairy Rings.

Then, you can use fairy ring code CLR to reach the Fairy Ring at the top of the Ape Atoll Agility Course.

48 Agility and a Ninja Monkey Greegree are required to leave the agility course properly. Otherwise, players will fall and find themselves back at the start of the course.

However, if you have completed “Monkey Madness II”, you can leave the course and travel around without any worries.

Using the Ape Atoll Teleport (Normal Spellbook)

The Ape Atoll Teleport, which can be used at 64 Magic and after partial completion of the “Recipe for Disaster” quest (saving Awowogei), allows a player to teleport directly to Ape Atoll.

This spell requires 2 Water, 2 Fire, 2 Law runes, and a banana.

Although saving Awowogei in “Recipe for Disaster” is technically the sole requirement, this also requires the completion of the “Cook’s Assistant” and “Monkey Madness I” quests.

Using the Ape Atoll Teleport (Arceuus Spellbook)

Those who are familiar with the favour system for Kourend in Old School RuneScape, reaching 60% Arceuus favour, will have unlocked the Arceuus spellbook.

Furthermore, if you have 90 Magic, you will be able to cast this spellbook’s version of the Ape Atoll Teleport spell, which will take you inside Ape Atoll Dungeon by its entrance.

You can read our other guide, where we discuss how you can change to the Arceuus spellbook!

This spell requires 2 Blood, 2 Law, and 2 Soul runes to cast.

Also, unlike its counterpart, it only requires completion of “Monkey Madness I” to cast, so you will not have to go through the hassle of partially completing “Recipe for Disaster”.

Visiting Ape Atoll

The main jungles of Ape Atoll are filled with poisonous snakes and spiders, so it is always recommended to have an Antipoison or two in your inventory.

If you reach here from a gnome glider or the Ape Atoll teleport from the Arceuus spellbook, you will need to pass through the city gates to access Marim.

If you have not completed “Monkey Madness II”, you will need to disguise yourself as a monkey using one of the five available monkey greegrees. Otherwise, you will keep being tossed in jail.

The city itself contains a bank, an altar, and various shops, one of which sells the coveted Dragon scimitar. A Magic shop is also available, where you can buy the base ingredients to make monkey greegrees.

In Ape Atoll Dungeon, there are dozens of Skeletal Monkeys that are commonly used for Magic training.

But most players who have completed “Monkey Madness II” will end up killing the Maniacal Monkeys in Kruk’s Dungeon for fast Magic and Range training.


That is how you can get to Ape Atoll in Old School RuneScape!

Have any input or suggestions for this guide? Let us know in the comment section below.

Kadence

Kadence is an Old School RuneScape veteran with over 15 years of experience. They have been writing across various genres (in and outside of gaming) for years now, becoming a master of their craft at providing in-depth guides and explanations.

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