Don’t Starve Together – List of All Bosses

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In Don’t Starve Together, bosses are epic monsters with high damage, powerful attacks, and a high insanity aura.

Unlike normal monsters, some bosses even have the ability to destroy any structures, including walls built by players.

Recommended Read: DST – Complete Farming Guide

Defeating DST bosses has several benefits, including valuable items, blueprints, and a sense of progression and completion for each boss defeated.

In this guide, we give you the list of all bosses in Don’t Starve Together and briefly explain them, including their health points and some tips for each.

Table of Contents

List of All Bosses in Don’t Starve Together

In Don’t Starve Together, many bosses, besides the seasonal bosses, require you to initiate the fight manually. The game has no clear progression line, so you can fight most bosses whenever and in any order you want.

Instead of sorting all bosses in DST by health or name, we’ll try to list them in the order that you should face them if played normally.

We also include the boss’s health in round brackets so you can get an overall idea of the difficulty.

1. Treeguard (2,100 – 3,750)

In the first days of resource gathering in Don’t Starve Together, you may come across Treeguards if you chop too many trees.

Transformed from a tree, Treeguard’s health varies from 2100 to 3750 with severe damage, ranging from 34.65 to 61.875 when attacking players and nearly triple when attacking mobs.

Besides beating Treeguard, planting tree cones to calm it down is a good idea. Later in the game, you can use Treeguards to beat other creatures, such as Pigs and Bearger.

2. Deerclops (4,000)

Deerclops is the first seasonal boss the players must fight to protect their base.

For newcomers, dealing with Deerclops unprepared is pretty tough, especially with its ability to destroy structures.

On top of that, Deerclops is the boss of Winter, meaning you have to gather enough resources to survive in the cold weather and defeat the boss simultaneously.

When you’re familiar with the game’s concept, Deerclops is not a boss anymore but a source of Eyeball.

3. Moose/Goose (6,000)

Moose/Goose is the boss of Spring in Don’t Starve Together.

Although it’s one of the seasonal bosses and may actively attack you, nothing will happen as long as you stay away from it.

However, to progress further into the game and defeat the Ancient Fuelweaver more quickly, it’s recommended to beat the Moose/Goose for its feathers to craft Weather Pains.

4. Lord of Fruit Flies (1,500)

By the time you reach the Spring season, you may already know how to start a farm and grow giant crops.

When you have more than 14 fully grown crops within 1.5 tiles, Lord of the Fruit Flies will spawn and immediately attack the crops’ owner.

This boss fight isn’t that challenging, as the Fruit Flies boss only has 1,500 health points and 25 damage. It also drops a Friendly Fruit Fly Fruit on death, spawning a Friendly Fruit Fly that will take care of all your farm plants.

5. Antlion (6,000)

Summer in DST is also challenging with the highest temperature and random wildfires. Surviving is hard enough, yet you must deal with another seasonal boss, Antlion.

This boss spawns in the desert biome and can destroy a large portion of your base without actually moving.

You have 2 options to deal with the Antlion:

  • Contribute trinkets to delay its disturbances.
  • Or simply beat it to save some resources.

Alternatively, you can just ignore the boss but must pay close attention to its disturbances.

If your character says weird lines about the ground, immediately run away from your base to minimize the damage.

6. Bearger (6,000)

In the first Autumn, there is no boss. However, from the second one onward, Bearger will spawn to disturb the players and destroy their base.

Bearger is relatively easy to deal with, like any other seasonal boss, as it has no special moves besides the cute yawning.

However, we suggest using honey to lure it away from your base, letting it hibernate through the seasons, and using it to farm logs and other resources when needed.

7. Ancient Guardian (10,000)

So, you have beaten all four seasonal bosses in Don’t Starve Together; let’s go underground!

The first ever boss you want to encounter in the cave is the Ancient Guardian, spawned deep inside the Ruins.

The boss has 10,000 health points, 2 phases, and a new fighting technique compared to hitting and running like other previous bosses. Basically, you need to dodge its charge attack and hit it when it’s stunned.

Besides providing great Thulecite rewards, Ancient Guardian also drops an Ancient Key, allowing you to summon another boss to reset the Ruins.

8. Shadow Pieces (800 – 10,000)

To discover more content in DST, you must learn how to beat the Shadow Pieces.

First of all, the spawning process of Shadow Pieces is time-consuming, as you have to gather Suspicious Marbles (Beefalo recommended), repair the Marble Sculptures, wait for a new moon, and mine the sculptures.

On top of that, these 3 creatures are pretty annoying to deal with, and they can level up if any of them is beaten.

For example, they’re all first spawn at level 1 with 800 – 1,000 health points and only have 20 – 45 damage.

As one piece is down, the remaining pieces level up with 2,500 – 4,000 health and 35 – 100 damage. Once you beat another piece, the last piece level up again with 7,500 – 10,000 health and 60 – 165 damage.

As you can see, it’s essential to focus on only 1 piece and fight in the correct order to significantly reduce the battle’s difficulty. Knight, Bishop, and Rook is the most straightforward order for fighting Shadows Pieces.

9. Reanimated Skeleton (4,000/4,000/16,000)

Reanimated Skeleton is your next boss after Ancient Guardian and Shadow Pieces.

Like Shadow Pieces, Reanimated Skeleton has a complex spawning and fighting process, which you can find more details here.

The boss has 3 variants, but the one worth mentioning is the Ancient Fuelweaver, which is the strongest and provides the most valuable rewards.

In addition, defeating the Ancient Fuelweaver causes the Ruins to destabilize, regenerating most biome resources underground, including the Ancient Guardian.

10. Nightmare Werepig (10,000)

Traveling underground long enough, you may find a giant Werepig chained by three marble pillars, asking for freedom.

Although this boss fight is optional, it’s a great source to farm Pure Horror and Dreadstone to craft Dreadstone gears. So, remember to visit Nightmare Werepig when you have the chance.

11. Crab King (20,000 – 95,000)

To progress further into the game, Crab King is your next objective.

You have to socket 9 gems to its shell to summon the boss. And to fight the next boss, the Celestial Champion, one gem must be a Pearl’s Pearl.

It’s difficult because the Crab King’s health, abilities, resistance, and healing increase with each gem type socketed. And Pearl’s Pearl counts as 3 of each color, equivalent to 18 gems socketed.

Moreover, you must fight this boss on a boat, not on land like other bosses. This makes the fight even more complicated and becomes an absolute nightmare for newcomers and intermediate players.

12. Celestial Champion (10,000/13,000/22,500)

Celestial Champion is considered the final boss in the game. Unlike seasonal bosses, you can choose to fight with this celestial threat whenever you want.

By doing a series of quests, including defeating the Crab King with Pearl’s Pearl socketed, experimenting with Wagstaff, and building structures on the Lunar Island, you’re one step closer to the end-game content.

Celestial Champion has 3 phases, each with different health points and abilities, so be fully prepared for the fight.

13. Klaus (15,000 normal/41,160 enraged)

Klaus is an optional boss in the Winter that can be summoned by inserting a Deer Antler into the Loot Stash spawned randomly in the Deciduous Forest or Mosaic biomes.

The boss has 2 phases and can become enraged if you beat its deers or separate them away from it. The enraged form significantly boosts Klaus’ health and damage.

For some players, Klaus is a gold mine, as beating it provides a lot of valuable rewards, such as Krampus Sacks, Deerclops Eyeballs, Dragonfly’s Scales, Bee Queen Crowns, Shroom Skins, Royal Jellies, Malbatross Bills, and more.

14. Dragonfly (27,500)

Dragonfly used to be the boss of the Summer in DST before the appearance of Antlion.

Its high HP, damage, and the ability to summon minions make Dragonfly one of the most challenging boss fights in the game.

On top of that, Dragonfly can become enraged, doubling its damage and significantly increasing its speed and attack range.

To fight this boss properly, consider using a Pan Flute and setting up stone walls to prevent the Lavaes.

15. Bee Queen (22,500)

Spawned from a giant hive, Bee Queen is another difficult boss in DST that can make most players rage quit.

She has high HP and can summon dozens of Grumble Bees to assist in battle.

The Bee Queen also leaves a trail of honey to slow you down, making the whole fighting experience feel like a torment.

Besides normally beating her, you can feed Bunnymen and have them equipped with Beekeeper Hat to reduce 80% damage from all bees.

Alternatively, if you aim to get Bundling Wraps, Royal Jellies, or Bee Queen Crowns, consider fighting Klaus instead.

16. Eye of Terror (5,000)

Eye of Terror is another unique boss in DST referencing the Eye of Cthulhu from Terraria.

You must find the Terrarium and activate it at night to summon the boss. Instead of using the hit-and-run technique like other normal giants, you must dodge its charge attack and destroy its eggs before they can hatch.

The boss will run away the following day and restore 250 HP if you let it rest for a complete night, so if you can’t finish the fight in a single night, try re-summon it the night after.

17. Twins of Terror (10,000 each)

Twins of Terror is the upgraded version of the Eye of Terror boss in both quality and quantity aspects.

By fueling the Terrarium with Nightmare Fuel and activating it at night, Retinazor and Spazmatism will be awakened, possessing the same abilities as Eye of Terror.

Retinazor focuses on spawning Suspicious Peepers, while Spazmatism makes the charge attack more often. They also have a second phase, activated if their combined health is below 7,000.

18. Malbatross (5,000)

Malbatross is an optional boss you may find when traveling across the ocean.

While its health isn’t that much compared to other bosses, most players may struggle to fight it because of the disadvantages when fighting on boats.

Besides Crab King, we rarely fight this ocean boss, as its reward isn’t impressive. However, if you want a stronger rowing tool and faster sails for your boats, consider giving Malbatross a fight.

19. Spider Queen (2,500)

As you survive long enough in the Constant, you may notice those Spider Dens keep growing bigger and bigger. At tier 3, they can spawn a Spider Queen boss whenever you’re close.

Spider Queen has only 2,500 HP, which is considered low for a boss. However, she has decent damage and the ability to summon different types of spiders to assist her in battle.

In most cases, you don’t need to summon and fight Spider Queen for any reason besides gathering Spiderhats.

20. Toadstool (52,500 normal/99,999 misery)

Toadstool is the boss with the highest HP in the entire game. It has 2 variants, each with a different amount of HP, damage, defense, and loot rewards.

Besides being the ultimate challenge for veteran players, Toadstool is the main source of Shroom Skins and Mushroom Lights.

These light sources can last up to 60 days, providing reliable lighting for your base in the end-game stage.

Alternatively, you can get those rewards by opening the Loot Stash after defeating Klaus.

That’s the list of all bosses in Don’t Starve Together!

Have any suggestions for this guide? Let us know in the comments section below.

Binh Tran

As a game writer, my goal is to craft engaging, informative, and concise articles. Whether it's diving into the latest gaming trends or writing game guides, I'm always excited to share my insights with others.

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